The highly anticipated video game of 2009 going into 2010 is Call of Duty Modern Warfare 2. With thousands of people already putting deposits down to make sure they receive their copy of the released game on November 10th, the excitement is starting to rise. Infinity Ward is carefully not releasing to much information of this release to soon or too quick. Gamers are searching the web daily to find any new information on this beloved game. Infinity Ward has hosted contests to entice gamers to watch small clips of the new coming video game and try to figure out what the game will entail. This video game that has stolen the hearts of many gamers around the world has a countdown to the remaining days left until they can get their hands on that beautifully rectangular shaped box from their local gaming store that will be sure to have lines and crowds of people waiting at the doors on the releasing day (or night).
Infinity Ward released the 2nd major trailer of the highly anticipated game title Call of Duty: Modern Warfare 2 last night during NFL Steelers game. With nothing but intense excitement from the fan base of the game, IW revealed more of what the story line will play out to be, adding to the previously released trailer some months ago. Excitement so intense, fans had a bit of trouble logging on to the Infinity Ward forums to post their opinions, while Robert Bowling, Community Manager at IW tweeted last week “…this is the one I've been waiting for!” While keeping in mind the story line from the 1st Modern Warfare, and the 1st reveal trailer of Modern Warfare 2, the new trailer seems to show what effect the story will have on the U.S. section of the of the battle, ending with an epic scene of what looks to be Washington D.C. in shambles, after what we can only assume Vladimir Makarov, the associate of Imran Zakhaev, has done to bring the battle to U.S. soil. This is a bit different from the 1st reveal trailer which started itself where the 1st story line left off, on the bridge where the main character “Soap” takes out Zakhaev and his personal staff, then showing the fight which proceeded through Rio de Janeiro.
Adding to the intense graphics of the trailer, the dialog throughout the trailer hints to it being spoken by Makarov, and talks about the death of a brother, revenge, and how meaning of combat isn't felt until it's held on familiar soil, supporting more the theory of Makarov trying to get this battle state side to the U.S.
As fans watch, and re-watch the video until they're hearts are content, and yearning for more, the release of Call Of Duty: Modern Warfare 2 on November 10th should be an epic day in the world of gaming.
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l4d hacks | MW2 Petition | Infinity Ward
Infinity Ward's MW2 server decision results in severe economic implications
Rob also detailed that there was going to be a partnership with Steam and that they would be using VAC as the method of anti-cheating as opposed to Punkbuster. So not only were they doing away with dedicated servers, they were also doing away with Punkbuster. In a way, this is a positive movement that should prevent cheating, but also makes up one game less to play on LAN parties. The servers would not be using Steam for matchmaking, but the details are on hold as Valve Corporation will be releasing a statement soon about the involvement of Steam in Call of Duty: Modern Warfare 2.

Image from Call of Duty: Modern Warfare 2. Playable only on Infinity Ward-sanctioned servers.
So, how does this all create an economic impact? It cuts out 3rd party server hosts who would normally be responsible for hosting the dedicated servers for various clans that would move over to this new game and purchase those servers or at least rent them monthly. A statement posted on the Infinity Ward forums
that came from a gameservers.com http://www.gameservers.com representative stated;
“Ticket JCG-53334 has been updated by Tanner Hurst .
Hey XXXX (name blocked),
I can't lie, as of right now we will not be able to support the game.
People are canceling their preorders and demanding their money back.
Don't hold me to this but at last check the cancelations were upwards of 61,000 and counting.IW has decided to NOT provide dedicated server support for the game, so therefor servers cannot be rented.
In the case that they change their mind (which we all hope they do) we will definitely be supporting the game.
Tanner Hurst
“7hoR “
GameServers.com Support
~ The GameServers.com Team ~
Frag. Not Lag.”
“To: Infinity Ward
Get Infinity Ward to review their decision not to allow fully dedicated servers for their forthcoming game release CoD:MW2. Remember that this Call of Duty was made popular by PC Gamers who have supported the series throughout.
Sincerely,
The undersigned“
This petition resulted in over 95,000 signatures, gaining around 25-30,000 signatures on daily basis.
All of this is on the heels of many PC gamers feeling constantly abandoned by developers in various games. Because of this, Infinity Ward may stand to lose a lot of money from the PC gamer crowd which was originally responsible for the runaway success of the Call of Duty franchise to begin with. This will probably cause the game to be a short-lived title that will most likely have a very short shelf-life in respect to games like Counter-Strike and Counter-Strike: Source which are still a widely played games almost a decade after its release. In my opinion, they're trying to ruin PC gaming for the sake of control of the game. Also, as many PC gamers have experienced in games like Left 4 Dead, the ping in servers will begin to go through the roof in comparison to a dedicated server.
If you want to hear the whole chat between the guys at BASHandSlash.com and Robert Bowling, fast forward to 1:38:00 where Robert Bowling hops on in.
Editor's take
At the end of the day, Infinity Ward wanted to take control of their game in the same manner as Blizzard did with Battle.Net. Given that both IW and Blizzard's titles are published by the same company [Activision Blizzard Inc.], we're not surprised that IW went with their own platform. In a way, I found this quite inefficient, but there are economic reasons for that move as well.
For decades, gaming developers were spending hundreds, if not thousands of work hours in order to create dedicated server for the game, and usually those servers were given for free, creating a whole new economy around dedicated gaming server business. You didn't need to buy the game to run the server and at the end of the day – that was wrong move from day one. After dedicated gaming server became a real business, it was weird seeing massively pirated titles being played at these services, providing zero dollars in revenue. In the case of Unreal Tournament 3, Mark Rein gave me a sum of 40,000,000 pirated clients who tried to access the server, yielding a grand total of two billion dollar damage for Epic Games alone. Yes, that’s a “b”. Just like Valve proved, it is possible to run a dedicated server business by connecting a dedicated server on Steam [true, $$$ is involved].
Did you shell out a couple hundred bucks just to play Halo on X-Box? Do you find yourself dreaming of monsters from playing Doom years back? Do you consider your life comparable to a level on Duke Nukem? Do you have flashbacks based on World War games like Call of Duty? Did you buy Serious Sam: First Encounter for ten bucks thinking it would only entertain you for a few hours? Do you argue with others over what the best first person shooter (FPS) really is?
Hopefully some of that applied to you. I won't lie, FPS games aren't my bread and butter, I recently wrote an article on strategy games and, thinking as a gamer should, didn't want to leave out the fascinating stories behind some of the games that kept me addicted in the late hours. Strategy can only go. so far.
There have been many strong third person shooter games like Max Payne and Die Hard, but FPS games are popular enough for a serious discussion to be made.
According to the history books, it was Return to Castle Wolfenstein that really started the revolution of FPS. Doom was created by id, the same software company that made Wolfenstein, and this was the game that would keep many up all night.
Doom ignited the FPS popularity. It is considered by many to be the best computer game of all time. I differ, as a strategist should, Civilization was the best computer game ever. It is a reality that both these games came out about the same time, and started a cultural revolution into the vastly improving computer gaming market.
Doom had a simple story: Demons crossing over after a freak accident with a teleporter between planets. Yet the absolute mayhem of the fighting, whether they be the simple fire breathing monsters, the humans who changed over into mutants, or the bosses like the Minotaur. It was bloody, and turned away some, leaving others heavily addicted.
How did FPS evolve from Doom to Halo? Halo, created by Bungie, was a direct descendant of the Doom game. There were some sequels to Doom. Doom 2 was good but like its predecessor was ruined by cheat codes. The graphics evolved even more in Doom 3, which wasn't' praised as much as the first two.
Gaming had evolved from games like Double Dragon being a focal point to Doom. FPS games were sold on console systems, and in my estimation this directly resulted in the creation of Halo. Golden Eye, a James Bond game with incredible multiplayer capabilities, had to have had an influence. Gamers moved away from Double Dragon and Mortal Kombat to games like Doom and Golden Eye.
There were countless others, but I always stuck with the big ones. Duke Nukem was fun, graphic, and had just about everything else that Doom had, but failed to bring an original storyline. There were even Terminator games in the mold of Doom. The mods continued, until, another PC hit came about selling for a very cheap price, Serious Sam. This introduced improved graphics and a game that didn't require multiplayer to be fun (differing from Unreal). The monsters were unique and it had an innovative soundtrack that worked well with the epic feel of the battles.
Consoles were ideal for FPS games but until Golden Eye there was no true great game. Doom was outdated by the time it was made into a console game, but Golden Eye really filled a void. The single player mission was okay, but the multiplayer replayability was what worked. It let developers know games like Halo could be made for consoles, and didn't have to be based on the Doom engine.
Halo was the only reason I bought an X-Box. Yes, that was why I spent over $300 dollars on the system and games. Based on an intergalactic war, Halo utilized both aliens and monsters, taking it a step up from Serious Sam and Doom. The soundtrack and graphics fully utilized what the X-Box could do; and the story was so good there were successful book series and comics created. Halo, like Doom, succeeded in making a worthy sequel game, with a step up in action and difficulty. There were differences: In Halo you could fly a jet, drive a tank or jeep, or even use alien craft. Doom or Halo are different games: Halo is superior, but Doom was revolutionary. One isn't better than the other.
It is my hope the Doom series will continue beyond the movie version with The Rock.
I already know Halo and Microsoft don't need any help.
A new field of games set in during major wars is becoming popular. The series include Medal of Honor and Call of Duty. Both have a historical feel with surpasses anything attempted by Halo or Doom and, though these games are far from superior, history fans should take note. World War II was never done more justice in an FPS than in the Call of Duty games.
FPS games have an appeal to gamers wanting to expend some rounds and let out all that frustration. I still like strategy more, even wrote an article saying so, but there are just some days that alien head would look better with a bullet through it rather than playing diplomacy.
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